Experience
Designer
Hi, I'm Yulia an interdisciplinary designer, researcher and educator.
With a background in object and interaction design, I design participatory experiences that work through the body, physical engagement, and space.
I think of them as containers for moments and anchors for memory.
{Yulia Brazauskayte - Portfolio}
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“There is no better way to gain an understanding of something than by designing it”
(Ackoff et.al)
  • This approach is grounded in embodied cognition theory.
  • Movement is the mechanism that carries the experience;
  • I use bodily engagement to shape how people feel, relate, and make meaning;
2026
How I work
01/
I design with the body in mind
2026
My approaches
03/
  • This approach necessitates to work across disciplinary boundaries.
  • I use research to clarify the core of the experience before shaping its form.
  • I design to make sense of something that is hard to grasp, then turn that understanding into a form people can experience.
2026
How I work
01/
I use design to make sense of complexity
2026
My approaches
02/
  • In that world, my role is not to choreograph every response, but to create the conditions for participation to unfold.
  • Design can reshape what feels possible, creating conditions where people encounter new ways of relating to themselves, others, and the world around them.
2026
How I work
01/
I see design as a world-shaping practice
2026
My approaches
01/
How I work
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[2025] ~ A site based experience
Ancestral Pilgrimage
A guided family discovery experience blending genealogical research and experience design into a deeply personal roots adventure for three adult siblings.
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[2025] ~ Experimental gathering
Inner Child
A play-based gathering for a small group of guests, designed as a dreamlike environment where adults could loosen everyday social habits and re-connect with childlike curiosity and wonder.
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[2022] ~ Dual-site interface
Undula
A research-led embodied experience that translates movement, sound, and movement coordination into a shared participatory encounter.
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[2026] ~ Festival entry concept
The Guided Route
A speculative festival entry experience designed for a night-time arts event like Dark Mofo. The concept was developed in a five-day sprint to test AI as a tool for experience visualisation.
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A guided site-based narrative experience for a small audience.
Ancestral Pilgrimage
About:
This project mixed genealogical research with experience design to create a deeply personal roots discovery adventure for three adult siblings.

I began with in-depth genealogical research, gathering and cross-checking sources, triangulating conflicting details, and building a reliable narrative across four generations, from the family's first immigration to Australia onward. As the story took shape, I translated it into a location-based route and designed the reveal as a guided journey so participants could uncover the story themselves through staged fragments, printed prompts, and shared interpretation. My aims were to create a shared bonding experience that supports reflection and identity-making, and to recreate the feeling I had while researching: the slow build, the thrill of finding the right name, the fascination of decoding handwritten archival documents.
  • The route: a one-day, four-hour journey across six locations, moving from the familiar to the unknown so the emotional stakes built as the story reached further back in time.

  • The materials: a mix of spoken narration, envelopes, prompt cards, old photographs, newspaper cutouts, infographic timelines, and reproduced archival documents including declassified records.

  • The prompts: some reflective, others puzzle-like, for example decoding a handwritten document to identify a great-great-grandfather's tattoos, then drawing them onto a silhouette template.

  • The keepsake: a custom-designed book combining a tactile scrapbook aesthetic with a minimalist editorial layout, made to be returned to and shared beyond the day.

  • My role: end-to-end across research, writing, experience design, graphic design, production, and facilitation.
Documentation from the day:
Custom-designed keepsake book:
About Me
I trained as an product/industrial designer, moved into interaction design, and completed a PhD exploring embodied communication and human connectedness. Across that path, I kept returning to the same question: how can design deepen our connection to ourselves, to others, and to the world around us?

Research sits at the core of my practice. I tend to work backwards from the experience I want to create, going deeply into a subject to understand what that experience is really made of. From there, the mechanics, form, and medium follow. I’m especially drawn to experiences carried through the body: through movement, sensation, participation, and spatial relation, and to forms of experience that open up new ways of feeling, relating, and understanding a moment. Over time, that way of working has converged in experience design, which feels like the clearest expression of what I’ve been building toward all along.
Client List:
Contact Me
Linkedin
  • PhD in Interaction Design exploring human connectedness experience.
  • 10+ years across design practice, research, and teaching.
  • Concept-to-realisation experience across exhibitions, objects, and experimental interaction design.
  • Taught 50+ courses across 17 design subjects and 1000+ students.
  • Senior product design experience coordinating public-space projects with architects, manufacturers, and city officials.
Experience Designer
Yulia Brazauskayte,
[browse the earlier work]
Graphic Design
Tangible Interfaces
Object Design
Urban Objects
This earlier work shows where my current experience practice comes from.
Эффект плавного появления текста https://mod.tistols.com/smooth-text -->
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