A series of invitation emails was sent as a form of pre-event activation. The first letter acted as a soft filter, helping guests decide whether they were willing to show up without the usual social mask. The following messages primed guests for the theme, childhood reflection, and dress prompt, allowing the experience to begin before arrival.
Inner Child is a play-based experiential gathering for a small group of guests, designed as a dreamlike environment where adults could loosen everyday social habits and re-connect with childlike curiosity and wonder. The experience used sensory shifts and simple interaction mechanics to explore how adults behave when a space gives them permission to be less composed, more creative, and slightly strange.
Staged over one evening in an open-plan studio, the experience was built as a sequence of thresholds, cues, and interaction points rather than a fixed program. Guests moved through a landscape of self-directed experiences at their own pace, with interaction emerging between participants rather than being formally directed.
In this self-directed project, I led the experience end to end, covering concept development, experience design, creative direction, interaction design, graphic design, set design, prop making, and facilitation.